The discussions around CPU and GPU rendering often revolve around speed. However, there is many more factors when looking for the best option.
Redshift announces new hardware requirements.
Maxon announces new hardware requirements for both CPU and GPUs. How will this impact existing users, and those shopping for new systems?
Unreal Engine Benchmark Testing Methodologies
Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
Hardware Popularity in Puget Systems Workstations
A quick look at what hardware components have been popular in workstations we have sold here at Puget Systems over the last six months.
Hardware Trends of 2021
A look back at the trends we’ve seen in hardware sales here at Puget Systems over the last year.
How to Buy a Workstation with NVLink
NVLink is a proprietary NVIDIA interconnect for high-speed communication between video cards. If you are considering NVLink for your next Puget Systems workstation, this post will help you decide if it is right for you and show you how to get it.
Changes coming to the UnrealBench test suit
The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We’ll go over the plan to fix these and ask if you have any additional suggestions.
The Unreal Engine Benchmark Begins
After spending time researching how various industries use Unreal Engine, I’ve begun learning Unreal’s Blueprint system and have the beginnings of the benchmark.
Progress Comes in Many Forms
The benchmark continues to progress, and results are rolling in.
A week of ups and downs
This was a pretty wild week. Well… as wild as being stuck at home writing code can be.