Following our recent M3 Max MacBook testing, we used our benchmark database to get performance data for Mac vs. PC for content creation.
Puget Mobile 17″ vs M3 Max MacBook Pro 16″ Battery & Thermal Analysis
The Puget Mobile 17″ is a mobile workstation. How does it’s battery life and emmisions compare to an Apple M3 Max?
Puget Mobile 17″ vs M3 Max MacBook Pro 16″ for Content Creation
How does the new Puget Mobile 17″ compare to the top-end M3 Max MacBook Pro 16″ in performance for content creation?
Puget Systems Laptop vs Desktop Performance Comparison for Content Creation
With the launch of the new Puget Systems 17″ laptop, there are a lot of performance questions we want to address. Today, we will be examining the performance of this new mobile workstation compared to a more traditional desktop.
Cinebench 2024: Redefining Rendering Performance Evaluation
Cinebench 2024 is with with new features and expanded compatibility. We look into what these features are and what this update means for benchmarking.
Impact of Hardware-Accelerated GPU Scheduling on Content Creation Performance
Hardware-accelerated GPU scheduling is a behind-the-scenes change in Windows to move processing GPU requests from the CPU to the GPU. Does enabling the feature have any impact on content creation performance?
Best Workstation PC for V-Ray (Winter 2020)
A short article covering some of the best computer system configurations for rendering with V-Ray at the close of 2020.
V-Ray RT 3.6 Hybrid Mode with AMD Threadripper 1950X and NVIDIA Titan Xp
We’ve previously tested the new Hybrid Mode in V-Ray RT 3.6, which combines CPUs and GPUs in order to speed up rendering, on Intel’s Skylake X processors. This time around we are going to test on AMD’s Threadripper 1950X, and use even more powerful GPUs than before. We also take a look at GeForce GTX 1080 Ti vs Titan Xp performance.
V-Ray RT 3.6 Hybrid Mode: Combining CPU and GPUs for Rendering
New in V-Ray RT 3.6, Chaos Group has added Hybrid Rendering: the option to combine CPUs and GPUs in order to render images and animations even faster. We give an overview of how this works, and then explore the impact it can have on rendering speeds.