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PugetBench Development Program

The PugetBench Development Program is a way for industry leaders in the hardware, software, and workflow spaces to collaborate with Puget Systems on the ongoing development of our benchmarks.

The PugetBench Development Program is a way for industry leaders in the hardware, software, and workflow spaces to collaborate with Puget Systems to ensure that our benchmarks are relevant to the work end users are doing every day, while accurately reflecting the latest advances in technology. Puget Systems reserves full control over what is ultimately included in our benchmarks, but this program allows feedback to be given at every stage of the benchmark development process

Membership in the development program grants:

  • Multi-user site license with support for all licensed features
  • Early access to upcoming benchmark builds and tests
  • Offline license activation
  • Ability to disable benchmark result uploading and/or asset downloading
  • Access to whitelist/blacklist to filter NDA results from the public database
  • Access to PugetBench roadmap

Fees and access levels are fixed for all participants of the same tier. Contact us at [email protected] for more information about pricing or if you have any questions.

Current Programs

PugetBench for Creators

Covers Adobe Premiere Pro, After Effects, Photoshop, Lightroom Classic, and Blackmagic DaVinci Resolve

Future Programs

PugetBench for AI/ML

Planned to include popular AI and Machine Learning workflows such as Stable Diffusion and LLM.

PugetBench for RealTime Rendering

Planned to include real-time rendering engines such as Unreal Engine and Unity. Focus on common workflows, including game development, virtual production, and real-time visualization.

PugetBench for VFX

Planned to include VFX packages such as Houdini, Nuke, Fusion, and others.